Posted: Sun Oct 08, 2006 8:06 am Post subject: [asterisk-speech-rec] Re: Lumenvox issue: abort when loading
I'm also having trouble loading res_speech_lumenvox with asterisk
1.4b2 and license server and engine 7.0 (updated today) on FC4.
I'm pre-loading res_speech and auto_loading or manually loading
res_speech_lumenvox.
It works when starting asterisk with 'asterisk &'.
But, when starting with safe_asterisk (via service asterisk start),
once res_speech_lumenbox is loaded, asterisk exits with status 134 and
signal 6:
Disconnected from Asterisk server
/usr/sbin/safe_asterisk: line 111: 7777 Aborted (core
dumped) nice -n $PRIORITY ${ASTSBINDIR}/asterisk ${CLIARGS} ${ASTARGS}
Quote:
&/dev/${TTY} </dev/${TTY}
Asterisk ended with exit status 134
Asterisk exited on signal 6.
Automatically restarting Asterisk.
Executing last minute cleanups
Asterisk ending (0).
There are no messages in the log (I've got full logging on, error,
warning, notice, debug, verbose). Tried looking at the core with 'gdb
/usr/sbin/nscd core.7777', but don't see much
Core was generated by `/usr/sbin/asterisk -vvvg -c'.
Program terminated with signal 6, Aborted.
#0 0x009ce410 in __kernel_vsyscall ()
(gdb) bt
#0 0x009ce410 in __kernel_vsyscall ()
#1 0x00a14f90 in ?? ()
#2 0x00001eae in ?? ()
#3 0x00b11ff4 in ?? ()
#4 0x00000000 in ?? ()
(gdb) bt full
#0 0x009ce410 in __kernel_vsyscall ()
No symbol table info available.
#1 0x00a14f90 in ?? ()
No symbol table info available.
#2 0x00001eae in ?? ()
No symbol table info available.
#3 0x00b11ff4 in ?? ()
No symbol table info available.
#4 0x00000000 in ?? ()
No symbol table info available.
I did have a little trouble on the lumenvox install -- on reboot,
during the file system check I got an error loading shared library
libuuid.so.1: permission denied. I already had libuuid.so.1 in /lib.
After removing libuuid.so.1 and libuuid.so.1.2 from
/opt/lumenvox/engine_7.0/lib the system booted. Not sure if this is
part of the problem.
Other than this, nothing out of the ordinary.
Posted: Mon Oct 09, 2006 6:31 am Post subject: [asterisk-speech-rec] Re: Lumenvox issue: abort when loading
Tom [toms400] wrote:
Quote:
I'm also having trouble loading res_speech_lumenvox with asterisk
1.4b2 and license server and engine 7.0 (updated today) on FC4.
I'm pre-loading res_speech and auto_loading or manually loading
res_speech_lumenvox.
It works when starting asterisk with 'asterisk &'.
But, when starting with safe_asterisk (via service asterisk start),
once res_speech_lumenbox is loaded, asterisk exits with status 134 and
signal 6:
Let's take this one step at a time:
1. Make sure you are using the latest 1.4 build with b3 at the end.
2. If using a startup script you may have troubles because the Lumenvox
SRE client which is used by res_speech_lumenvox uses certain environment
variables to know where files are (languages/some other things). If
these variables aren't set it has a habit of crashing. You can see the
variables by doing env in a shell window where it will start normally,
they are prefixed by LV.
3. Always try Digium support, that way common issues can be found and
solved.
Tom [toms400] wrote:
> I'm also having trouble loading res_speech_lumenvox with asterisk
> 1.4b2 and license server and engine 7.0 (updated today) on FC4.
>
> I'm pre-loading res_speech and auto_loading or manually loading
> res_speech_lumenvox.
>
> It works when starting asterisk with 'asterisk &'.
> But, when starting with safe_asterisk (via service asterisk start),
> once res_speech_lumenbox is loaded, asterisk exits with status 134 and
> signal 6:
>
Let's take this one step at a time:
1. Make sure you are using the latest 1.4 build with b3 at the end.
2. If using a startup script you may have troubles because the Lumenvox
SRE client which is used by res_speech_lumenvox uses certain environment
variables to know where files are (languages/some other things). If
these variables aren't set it has a habit of crashing. You can see the
variables by doing env in a shell window where it will start normally,
they are prefixed by LV.
3. Always try Digium support, that way common issues can be found and
solved.
Good luck and have fun.
--
Joshua Colp
Software Developer
Digium, Inc.
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